Mataram, May 20, 2025 — To encourage innovation in technology-based learning, the teaching team of the Mathematics Learning Technology (TPM) course from the Mathematics Education Study Program, Faculty of Teacher Training and Education (FKIP), University of Mataram, organized a training session on creating learning media using Augmented Reality (AR) and Virtual Reality (VR). This activity was designed for 4th-semester students as part of innovative learning practice within their coursework.

The training took place in the Mathematics Learning Technology (TPM) classroom and was designed to provide students with hands-on experience in creating interactive, contextual learning media that align with today’s educational technology advancements.

One of the course instructors, Ulfa Lu’luilmaknun, S.Pd., M.Pd., explained that this training is a form of hands-on learning designed to support the pedagogical and technological competencies of future math teachers. “We want our students not only to understand the theory but also to gain practical skills in developing innovative and relevant digital learning media for classroom use,” she said.

During the training session, students were introduced to Assembler EDU, a mobile-based application that simplifies the creation of Augmented Reality content without requiring complex programming skills. Through this platform, students can create 3D models of geometric shapes and other mathematical concepts that can be accessed directly on mobile devices.

Additionally, participants explored the potential of Virtual Reality (VR) as an immersive learning tool. Using simple VR devices, students had the opportunity to design and test learning simulations that allow students to “step inside” a virtual classroom, especially to better understand three-dimensional geometric shapes and visualize mathematical transformations.

The students responded to the training with great enthusiasm. One participant, Nabila Ulfa, said the training greatly expanded her understanding of using technology in education. “With AR and VR, we can present complex math concepts in a way that’s more concrete and enjoyable for students,” she shared.

This activity is a clear demonstration of the Mathematics Education Study Program at FKIP Universitas Mataram’s commitment to equipping students with 21st-century competencies, especially in facing the challenges of digital education and technological transformation in learning. It is hoped that this training will motivate students to continue innovating and become adaptive, creative, and highly competitive educators.

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